The Helmet Showcase was a pivotal self-initiated training project where I explored the integration of 3D Blender models into a live, interactive website using Three.js. At a time when immersive web experiences were still an emerging concept, this project pushed me out of my comfort zone and introduced me to the idea of spatial interfaces where UI and storytelling converge in a 3D environment.
My goal was to understand not just how to render a 3D asset, but how to overlay interactive HTML elements that tracked in-scene positions—adding contextual tooltips, spatial transitions, and hover-triggered details. This level of detail and spatial coordination demanded deep understanding of camera projection, raycasting, DOM transformations, and event logic. What started as a simple curiosity became a hands-on gateway to immersive web design and expanded my confidence in building future-forward user experiences.
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